Software Development — primary track

I ship things that run.

Information Technology engineering student at IIIT, SPPU (Pune) and a systems-leaning developer. I build things close to the metal and finish them: a lossless C++ audio engine, a networked Unity game, an IoT security system with its own dashboard. Open to full-time roles and internships.

Based in
Pune, MH · India
Studying
B.E. Information Technology
GPA
7.8 / 10
Focus
Systems · C++ · Full-stack

Selected work

3 projects
01

Sustify

Hi-res desktop audio player

C++ · Mar 2026

View on GitHub ↗

Problem

Desktop audio players are either bloated or ugly, and most mangle metadata. I wanted a lossless-capable player that stays tiny and still looks like a modern app.

Approach

Built a low-latency audio engine on the Miniaudio API handling real-time state management, precise seeking and gapless continuous playback across FLAC, WAV and MP3. Bridged the native C++ backend to a web-based UI through WebView, with Portable File Dialogs for native cross-platform file selection, TagLib for live ID3 metadata parsing, and a linear queue structure for track sequencing.

Result

A single portable executable that plays lossless audio, reads real metadata and needs no installer — a full C++ desktop app shipped end to end.

C++MiniaudioTagLibWebViewCMakevcpkg
02

Pacman: The Hunt Protocol

2D multiplayer game

C# · Unity · Apr 2026

View on GitHub ↗

Problem

Single-player games hide the hard part. I wanted to actually solve real-time networking: two players, one authoritative game state, unreliable latency.

Approach

Built a Pacman-inspired 2D multiplayer game in Unity and C#, integrating Photon PUN for lobby handling and player state synchronisation. Wrote a grid-based movement system using BoxCast for precise collision and physics, scalable level architecture with Unity Tilemap, and responsive UI with real-time spatial tracking indicators for each avatar.

Result

A playable networked game built under hackathon pressure — and Runner-Up out of 50+ national teams at Hacksprint v7.0.

C#Unity EnginePhoton PUNTilemapPhysics
03

Residential Security System

IoT + full-stack dashboard

C++ · ReactJS · Node.js · Mar 2025

Problem

Off-the-shelf home security is subscription-locked and closed. I wanted a self-hosted system built from cheap hardware I already had.

Approach

Architected a dual-layer IoT system: Raspberry Pi as central server, Arduino UNO for sensor data acquisition. Added a real-time alert subsystem pushing instant notifications via the Telegram API on threat detection, a live surveillance feed from the Pi Camera Module plus old smartphones as remote cameras, and a full-stack Node.js + MySQL dashboard to visualise live sensor data and manage security logs.

Result

A working self-hosted security system with remote video, instant alerts and a web dashboard — hardware, backend and frontend all mine.

C++ArduinoRaspberry PiESP32Node.jsReactJSMySQL

Technical skills

Languages

  • C++
  • C#
  • JavaScript
  • MySQL

Frameworks & Libraries

  • ReactJS
  • Node.js
  • Photon PUN
  • TagLib
  • Miniaudio
  • WebView

Tools & Hardware

  • Unity Engine
  • Arduino
  • Raspberry Pi
  • ESP32
  • Ubuntu Server
  • Git / GitHub
  • Microsoft Azure

Education

International Institute of Information Technology, SPPU

B.E. Information Technology · 2023 – Present

GPA 7.8 / 10

Achievements

Runner-Up — Game X Innovate, Hacksprint v7.0

Organised by MMCOE Karvenagar and Zensar Technologies. Built a 2D multiplayer game in under 24 hours with Unity and Photon PUN — placed Runner-Up out of 50+ teams at national level.

Looking for a developer who finishes what they start?

Open to full-time roles and internships. I learn stacks quickly and care about writing code I can defend line by line.